Adapting a game across a wide range of technologies

Talk at the People, Computers, and Design seminar at Stanford University, Oct 8, 2004

As a puzzle designer I work in a wide variety of electronic and nonelectronic media, ranging from paper and physical toys, to the web and mobile phones. Working in many media helps me keep a fresh perspective on the strengths and weakness of each medium. In this talk I will show how a game mutates when moved from medium to another, and discuss how to take advantage of the unique capabilities of each medium while being aware of its limitations.

Download the PowerPoint slides

View video of this talk online at CS547 on Stanford OnLine

Copyright 2004 Scott Kim.
All rights reserved.